MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET ANALYSIS BY TYPE, APPLICATION, REGIONS AND COMPANIES FORECAST

  2024-11-27 |   Pages: 200+ |   Report ID: BYR-51270 |   Services

Historical data: 2018 - 2023

Forecast period: 2024 - 2031

Quantitative units: Revenue in USD million and CAGR from 2024 to 2031

Report coverage: Revenue forecast, company ranking, competitive landscape, growth factors, and trends

Massive Multiplayer Online Games Industry Market

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1.1 SCOPE OF THE REPORT

1.2 MARKET SEGMENT ANALYSIS

1.3 REGULATORY SCENARIO BY REGION/COUNTRY

1.4 MARKET INVESTMENT SCENARIO STRATEGIC

1.5 MARKET ANALYSIS BY TYPE (USD MILLION)

1.6 MARKET ANALYSIS BY APPLICATION (USD MILLION)

2.1 DRIVER, RESTRAINT, CHALLENGE AND OPPORTUNITIES ANALYSIS

  2.1.1 MARKET DRIVER ANALYSIS

  2.1.2 MARKET RESTRAINT ANALYSIS

  2.1.3 MARKET OPPORTUNITY

  2.1.4 MARKET CHALLENGES

3.1 INDUSTRY TRENDS

  3.1.1 SWOT ANALYSIS

  3.1.2 PESTEL ANALYSIS

  3.1.3 PORTER’S FIVE FORCES ANALYSIS

3.2 POTENTIAL MARKET AND GROWTH POTENTIAL ANALYSIS

4.1 COVID-19 ANALYSIS

5.1 GLOBAL MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET, SALES AREA, TYPE

5.2 MERGERS & ACQUISITIONS, PARTNERSHIPS, PRODUCT LAUNCH, AND COLLABORATION IN GLOBAL MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET

7.1 GLOBAL MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE (2018-2031) (USD MILLION)

8.1 GLOBAL MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY TYPE (2018-2023) (USD MILLION)

8.2 GLOBAL MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY TYPE (2024-2031) (USD MILLION)

9.1 GLOBAL MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY APPLICATION (2018-2023) (USD MILLION)

9.2 GLOBAL MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY APPLICATION (2024-2031) (USD MILLION)

10.1 GLOBAL MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY REGION (2018-2023) (USD MILLION)

10.2 GLOBAL MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY REGION (2024-2031) (USD MILLION)

11.1 NORTH AMERICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY COUNTRY (2018-2023) (USD MILLION)

11.2 NORTH AMERICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY COUNTRY (2024-2031) (USD MILLION)

11.3 NORTH AMERICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY TYPE (2018-2023) (USD MILLION)

11.4 NORTH AMERICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY TYPE (2024-2031) (USD MILLION)

11.5 NORTH AMERICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY APPLICATION (2018-2023) (USD MILLION)

11.6 NORTH AMERICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY APPLICATION (2024-2031) (USD MILLION)

12.1 EUROPE MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY COUNTRY (2018-2023) (USD MILLION)

12.2 EUROPE MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY COUNTRY (2024-2031) (USD MILLION)

12.3 EUROPE MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY TYPE (2018-2023) (USD MILLION)

12.4 EUROPE MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY TYPE (2024-2031) (USD MILLION)

12.5 EUROPE MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY APPLICATION (2018-2023) (USD MILLION)

12.6 EUROPE MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY APPLICATION (2024-2031) (USD MILLION)

13.1 ASIA PACIFIC MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY COUNTRY (2018-2023) (USD MILLION)

13.2 ASIA PACIFIC MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY COUNTRY (2024-2031) (USD MILLION)

13.3 ASIA PACIFIC MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY TYPE (2018-2023) (USD MILLION)

13.4 ASIA PACIFIC MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY TYPE (2024-2031) (USD MILLION)

13.5 ASIA PACIFIC MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY APPLICATION (2018-2023) (USD MILLION)

13.6 ASIA PACIFIC MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY APPLICATION (2024-2031) (USD MILLION)

14.1 LATIN AMERICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY COUNTRY (2018-2023) (USD MILLION)/p>

14.2 LATIN AMERICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY COUNTRY (2024-2031) (USD MILLION)

14.3 LATIN AMERICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY TYPE (2018-2023) (USD MILLION)

14.4 LATIN AMERICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY TYPE (2024-2031) (USD MILLION)

14.5 LATIN AMERICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY APPLICATION (2018-2023) (USD MILLION)

14.6 LATIN AMERICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY APPLICATION (2024-2031) (USD MILLION)

15.1 MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY COUNTRY (2018-2023) (USD MILLION)

15.2 MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY COUNTRY (2024-2031) (USD MILLION)

15.3 MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY TYPE (2018-2023) (USD MILLION)

15.4 MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY TYPE (2024-2031) (USD MILLION)

15.5 MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY APPLICATION (2018-2023) (USD MILLION)

15.6 MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE GAMES INDUSTRY MARKET SIZE AND SHARE BY APPLICATION (2024-2031)< (USD MILLION)/p>

16.1 Warner Bros. Entertainment

  16.1.1 COMPANY DETAILS

  16.1.2 FINANCIALS (USD MILLION)

  16.1.3 PRODUCT SUMMARY

  16.1.4 RECENT DEVELOPMENTS

16.2 Ankama

16.3 WeMade Entertainment (Joymax)

16.4 CCP

16.5 Valve Corporation

16.6 GungHo Online Entertainment

16.7 Take-Two Interactive Software

16.8 Electronic Arts

16.9 Sony Online Entertainment

16.10 Jagex

16.11 NCSoft

16.12 Disney

16.13 OGPlanet

16.14 SQUARE ENIX

16.15 WebZen (gPotato)

16.16 Cryptic Studios

16.17 Aeria Games and Entertainment

16.18 Activision Blizzard

16.19 NEXON Korea Corporation and NEXON America

16.20 King.com

16.21 SOFTNYX

16.22 CipSoft

16.23 Perfect World

16.24 Shanda Interactive Entertainment

16.25 SEGA Holdings

16.26 ChangYou.com

16.27 eGames

16.28 NetEase

16.29 Riot Games

16.30 Tencent

16.31 KONAMI

18.1 METHODOLOGY

18.2 RESEARCH DATA SOURCE

  18.2.1 SECONDARY DATA

  18.2.2 KEY DATA FROM SECONDARY

  18.2.3 PRIMARY DATA

  18.2.4 KEY DATA FROM PRIMARY

  18.2.5 INDUSTRY INSIGHT FROM PROFESSIONAL LEADERS

  18.2.6 MARKET ESTIMATION

  18.2.7 MARKET ESTIMATION: TOP-DOWN AND BOTTOM-UP APPROACH

  18.2.8 LEGAL DISCLAIMER

Market Segments

Market by Type :

Role-playing
First-person shooter
Real-time strategy
Simulations
Casual
Others

Market by Application :

Adult
Teenager
Others

Companies

Warner Bros. Entertainment
Ankama
WeMade Entertainment (Joymax)
CCP
Valve Corporation
GungHo Online Entertainment
Take-Two Interactive Software
Electronic Arts
Sony Online Entertainment
Jagex
NCSoft
Disney
OGPlanet
SQUARE ENIX
WebZen (gPotato)
Cryptic Studios
Aeria Games and Entertainment
Activision Blizzard
NEXON Korea Corporation and NEXON America
King.com
SOFTNYX
CipSoft
Perfect World
Shanda Interactive Entertainment
SEGA Holdings
ChangYou.com
eGames
NetEase
Riot Games
Tencent
KONAMI

BROWSE INDUSTRY

  1. Consumer Goods
  2. Healthcare
  3. Food & Beverage
  4. Heavy Industry
  5. Service Industries
  6. FMCG
  7. Life Sciences
  8. Technology & Media
  9. Machinery & Equipment

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  •   GLOBAL OUTREACH
  • 6 Major regions and 40+ countries level analysis accomplished.

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